AI Insights · Timothy · June 2021
Top 5 Fidget Toys Games Performance on Android in Australia Q2 2021
Discover the performance trends of the top 5 Fidget Toys Games applications on Android in Australia during the second quarter of 2021.
In the second quarter of 2021, the top 5 Fidget Toys Games on the Android platform in Australia showcased varied performance trends. Here’s an overview of their weekly downloads, revenue, and active users, as per data from Sensor Tower.
Slime it: Slime Game Simulator from Hapy Games saw a consistent rise in weekly revenue, starting from $174 in mid-May and peaking at $718 in the final week of June. Downloads followed a similar upward trend, starting at 71 in early May and reaching 1.8K by the end of June. The app's active users also increased steadily, from 39 in early May to approximately 1.8K by the end of June.
Antistress - relaxation toys by JindoBlu demonstrated a stable revenue trend, fluctuating slightly around $20 to $36 weekly. Downloads saw a gradual increase, starting from 1.2K in late March and reaching a peak of 2K in mid-June. The app's active user base grew from 6.8K in late March to over 10K by mid-June, before slightly declining to 9K at the end of June.
Ketchapp's Fidget Spinner experienced modest revenue, with minor fluctuations around $2 to $19. The app’s downloads showed a slow but steady increase, from 78 in late March to 96 by the end of June. Active users followed a similar pattern, growing from 155 in late March to 184 by the end of June.
SelfCare from TRU LUV Inc. had negligible revenue throughout the period. Downloads showed a slight increase from 52 in late March to a peak of 116 in late May, with minor fluctuations thereafter. Active users were relatively stable, starting at 655 in late March and ending at 627 by the end of June.
Antistress - Relaxing games by Content Arcade Games had minimal revenue, with only a couple of weeks showing amounts of $3 and $6. Downloads saw significant growth, starting at 266 in late March and peaking at 1.4K by the end of June. Active users increased steadily from 2.2K in late March to 4.3K by the end of June.
These trends highlight the varied performance of top fidget toy games on Android in Australia during Q2 2021. For more detailed insights, visit Sensor Tower.